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Showing posts from November, 2017

The Many Levels of Gamification

CC from Rose PhotoAmateur In a world where technology rules, video games in education have become a popular trend. If students are interested in gaming, why not add educational twists to games to increase motivation? However, gaming does not have to be strictly limited to video games. Elements of gaming can be added to any classroom through the process of gamification. What is Gamification? Bristow (2015)  explains that gamification “focuses on using game thinking and game mechanics to turn an otherwise mundane task into something engaging and perhaps even competitive.” In regards to education, teachers can add elements of games to daily tasks in order to motivate students to learn. The idea is that if students are engaged in classroom tasks, they will be more likely to try harder and better learn and retain information. How to use Gamification in Your Classroom Bristow (2015) also explains several methods that could be used to gamify classrooms: Add achievements t...

A Flipped Literature Lesson

Here is my VoiceThread which would be used to help clarify core concepts in George Orwell’s 1984 . Throughout this Instructional Media program, I’ve read about “flipped classrooms” quite a bit. However, to be, honest, I never considered implementing it in my own classroom (I have outlined some of my concerns below). Since I had to create a video for this program, I figured I’d try to make the best out of this situation and find some resources to help me make this as meaningful as possible. I tried using the flipped classroom hashtag on Twitter, but I didn’t seem to find much that was particularly helpful specifically to high school English teachers. I broadened my search, and found an invaluable resource What it Means to Flip English . I’m so thankful I found this because it saved me from falling into the exact trap I was about to enter, which was assuming that a flipped English classroom would work the same as a flipped math classroom. It just simply doesn’t work in the same w...

How About a Classroom Redesign?

I'm always so concerned with what I'm teaching and how I'm teaching that I often overlook where I'm teaching. The truth is, though, that the classroom environment plays a major role in students' learning. The challenge this week was to try to make no-cost changes to improve the classroom learning environment. This week has already been quite crazy at school, so I did not have much time to make extensive changes, but I was able to make a few which I have outlined below. First, although it is a small change, I made some of my spaces more organized. I eliminated the clutter in front of my window, and took down some useless cords from the ancient, no-longer-functional television in the front of my room (the television was supposed to be removed last year, but, as you can see, they obviously haven't gotten around to it yet). These small changes really made a big difference in the overall welcoming presence of the room. BEFORE AFTER   BEFORE ...

An Organized Approach to Curation

One of the many hot topics in education is the debate over whether or not texting has a negative impact on students' spelling and writing. Since I am a high school ELA teacher, this is a topic that really hits home. It’s definitely something worth researching in order to better understand the impact technology use is having on my students’ writing abilities. I found several sources that either highlight the positive effects, negative impacts, or show no correlation at all between texting and writing skills. I have compiled an outline of sources here using the Outliners feature of Diigo. Before I continue, here is a brief tutorial of how to create an Outliner using Diigo for those of you who may have never seen it before: After you have added sources (urls, images, or pdfs) to your Diigo Library, complete the following steps: 1.  To Create an Outline, click “My Outliners” in the top menu of your Diigo homepage, and then click the green + in the top right corner of the scree...